It looks really cool and animates as good as the sprites on Street Fighter III ! Very well done! Also, it looks like Link and his buddies are all trying to tell each other something, probably something about where the 4th one went.
Yeah, kind of resembles Minish Cap in his bounciness. I haven't finished or released him yet so I don't expect him to pop up in any quests, but he'll be packaged in with the tileset when it's finally done.
I'm making a "tileset" for a program called Zelda Classic, which is a Zelda game maker. Tilesets are like all-in-one graphic resources, so not only is it a graphic library, it's also got colour palettes, combos (a combo is a graphic tile with game data attached, like whether it's solid, or if it's a cave entrance, or grave, or pushable block, etc.), and all the sprites (Link, enemies, items, etc.) set up to reference the correct tiles in the graphic library. Oh, and subscreen layouts, and even sound effects if I want to swap out the defaults. Pretty much everything someone would need to start making their game (or "quest" as they're called in ZC) without ever having to touch the assets.
sounds really wild~ so it's an adventure game maker then huh? o.O ...and there i work my ass of to create a super-complex eventing/script system to build a halfway working action adventure feature on good 'ol RMXP XD *lol* ^^
Check out zeldaclassic.com and arguably the biggest community forum purezc.com
For low-res, Zelda 1 style action adventure games it's a neat little tool (though pretty confusing for newbies). It also has a scripting engine if you want to extend the base functionality. Some guy even made a raycasting engine for psuedo 3D Wolfenstein style gameplay. I was doing the art for that project when the coder dropped off the face of the Earth. XD